Pricing

At the moment the only things we charge for is playing turns. This is the most fair way to price the game, as that is what costs the most to produce. So instead of charging for quality of life and pay to win stuff, this feels more fair at the moment.

The cost of playing a turn varies from just 2 tokens with the cheapest LLM and no AI voice acting to over 20 tokens with the most expensive LLM and the best AI voice acting.

The way the prices are decided is based on not allowing the price we pay for the AI LLMs and AI speech generators to not exceed 50% of the total revenue.

Hopefully the AI models will get cheaper soon so I can lower the credits required to power the game. Also, adding ads in the future might help increasing revenue and possibly lower the prices.

Wiki Pages

Magic Schools, Playable Races, Gear Bonuses, Stats, Levelling, Lore, NPCs, Thirst, Hunger, and Energy, Reputation, Personality, Pricing, Credits