Playable Races
Each race has some unique features that make them special. These are not major differences and should not limit gameplay, but enhance the RPG aspects of the game.
Ground Dwarf
Ground Dwarves are hardy and strong as they are friendly and outgoing. They prefer to live above ground, but still have a strong connection to the mountains and the earth.
Bonuses
10% increased base hitpoints and 5% increased Earth Magic potency. Dwarves need to eat and drink 10% more than other races, but they have 10% less energy loss over time because of it.
Stats
HP Multiplier: 1.1
Hit Multiplier: 1
Dodge Multiplier: 1
Crit Multiplier: 1
Crit Bonus: 1
Hunger Multiplier: 1.1
Thirst Multiplier: 1.1
Energy Multiplier: 0.9
Deep Dwarf
Deep Dwarves are the more wicked of the two Dwarves. They are not very friendly or outgoing, keeping to themselves they often live in the deepest parts of the mountains. Some are more adventerous though.
Bonuses
10% increased base hitpoints and 5% increased Necrotic Magic potency. Dwarves need to eat and drink 10% more than other races, but they have 10% less energy loss over time because of it.
Stats
HP Multiplier: 1.1
Hit Multiplier: 1
Dodge Multiplier: 1
Crit Multiplier: 1
Crit Bonus: 1
Hunger Multiplier: 1.1
Thirst Multiplier: 1.1
Energy Multiplier: 0.9
Sun Elf
Sun Elves prefer to live up in the mountains, or in floating villages and cities, preferrably above the clouds where there is always sunshine.
Bonuses
10% increased Fire Magic potency and 5% increased base hit chance.
Stats
HP Multiplier: 1
Hit Multiplier: 1.1
Dodge Multiplier: 1
Crit Multiplier: 1
Crit Bonus: 1
Hunger Multiplier: 1
Thirst Multiplier: 1
Energy Multiplier: 1
Moon Elf
Moon Elves tend to be in tune with with night and mysticism. They prefer to live in more shadowy places, like dense forests.
Bonuses
10% increased Nature Magic potency and 5% increased base hit chance.
Stats
HP Multiplier: 1
Hit Multiplier: 1.1
Dodge Multiplier: 1
Crit Multiplier: 1
Crit Bonus: 1
Hunger Multiplier: 1
Thirst Multiplier: 1
Energy Multiplier: 1
Pompous Gnome
The Pompous Gnomes see themselves as superior to the other classes. In particular the Chill Gnomes, which they do dislike for their lack of work ethic. However, they get along in a funny way.
Bonuses
5% increased potency or Infernal Magic spells and 10% increased base dodge chance. Gains an additional 5% dodge chance when at full health. Gnomes eat and drink 10% less, but they get exhausted 10% faster.
Stats
HP Multiplier: 0.9
Hit Multiplier: 1
Dodge Multiplier: 1.1
Crit Multiplier: 1
Crit Bonus: 1
Hunger Multiplier: 0.9
Thirst Multiplier: 0.9
Energy Multiplier: 1.1
Chill Gnome
Chill Gnomes are friendly and outgoing. They are interested in technology and often come up with new inventions. They sometimes work for Pompous Gnomes, or others, but usually they do not work that much at all.
Bonuses
5% increased potency of Tech Magic spells and 10% increased base dodge chance. Gains an additional 5% dodge chance when not at full health. Gnomes eat and drink 10% less, but they get exhausted 10% faster.
Stats
HP Multiplier: 0.9
Hit Multiplier: 1
Dodge Multiplier: 1.1
Crit Multiplier: 1
Crit Bonus: 1
Hunger Multiplier: 0.9
Thirst Multiplier: 0.9
Energy Multiplier: 1.1